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Hi,
I'm wondering if it's possible to have an isosurface where a base
function has a one of two or more functions subtracted (or added)
based on the y value. I'm sure I remember seeing such a thing in the
original isosurface patch for pov 3 by R suzuki. I'm thinking of
something like the following
isosurface{
function{
f_base(x,y,z)
#if (y>0.5)
-function{f_detail_1(x,y,z)*.15}
#else
-function{f_detail_2(x,y,z)*.15}
#end
}
texture(.....}
}
But this dosn't seem to work!
Does anyone know of a way to achieve the same result ?
Thanks i advance
Rob Richards
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